Muad 'dib wrote:U lot can haz AAR when shields get an X-L extender :)
The comment of a man that does not know how the game works. Lemme enlighten you.
First off, there are 2 modules in this game that every pvp ship "needs" to have, one is the damage control, a low slot module that increases shield, armor and hull resistances (12.5% shields, 15% armor and 60% struct with t2 module). The other item that is pretty much need to have is a propulsion module, a medium slot module. Universally in most pvp fits both of these modules are present. What this means is that every armor tanker loses a low slot to a damage control module and every shield setup loses a medium slot for a propulsion module.
Now if we fit an armor ship with all low slot modules towards tanking we will receive a tank that is around the same as a ship that has all his mediums -propulsion used for tanking. Lemme give you some actual number.
Brutix vs Cyclone,
- A brutix will have 74.9k ehp when all low slots and rigs -dmg control are used for armor tanking
- A cyclone will have 68.7k ehp or 77.5k ehp when overheated when all medium slots & rigs -propulsion mod used for shield tanking
Prophecy vs Ferox
- A prophecy will have 112k ehp when armor tanked fully (the same way as the brutix above)
- A ferox will have 97.9k ehp or 112k ehp overheated when fully shield tanked (the same way as the cyclone above)
Now if we had an x-large shield extender in the game shield tankers would have clearly higher ehp than armor tankers.
What this leaves us about tanking differences is the fact that a shield tanker gets free low slots and an armor tanker gets free medium slots, both slot types are used for different things while having some overlap. Where the difference really in ehp only comes to play is when you're using very little slots for tanking. Letsay 2 slots +rigs, in those circumstances armor gets higher ehp, but that rather shows us the power of shield resistance modules on shield side, showing us more of the difference between armor and shield tanking, rather than a flaw.
Do not come talk about scramblers and such, you do not need those when someone else is tackling and to have a fair comparison, both tanking types need to sacrifice the same amount.